# Difference between revisions of "stat441w18/e-gan"

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== Evaluation == | == Evaluation == | ||

First, we simply feed generator produced images into the discriminator D and observe the average value of the output, which we name the quality fitness score: | First, we simply feed generator produced images into the discriminator D and observe the average value of the output, which we name the quality fitness score: | ||

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Fq = Ez[D(G(z))] | Fq = Ez[D(G(z))] | ||

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Then, we employ a similar principle to evaluate generator optimization stability and generative diversity as: | Then, we employ a similar principle to evaluate generator optimization stability and generative diversity as: | ||

Based on the aforementioned two fitness scores, the final evaluation (or fitness) function is: | Based on the aforementioned two fitness scores, the final evaluation (or fitness) function is: |

## Revision as of 17:39, 13 March 2018

## Contents

# Presented by

1. Yufeng Yue

2. Shanzi Wang

3. Yumeng Li

4. Yuyang Bao

5. Yun Shi

6. Wan Feng Cai

7. Ki Beom Lee

8. Qian Xiang

# Introduction

In recent years, **G**enerative **A**dversarial **N**etworks (**GAN**) have emerged as a powerful method for learning generative models with real-world data. However, existing GANs (GAN and its variants) is experiencing training problems such as instability and mode collapse.

In this paper, authors proposed a novel GAN framework called **E**volutionary **G**enerative **A**dversarial **N**etworks (**E-GAN**) for stable GAN training and improved generative performance. Compared with existing GANs, which employ a pre-defined adversarial objective function alternately training a generator and a discriminator, E-GAN uses different adversarial training objectives as mutation operations and evolves a population of generators to adapt to the environment (i.e., the discriminator). E-GAN also uses an evaluation mechanism to measure the quality and diversity of generated samples, such that only well-performing generator(s) are preserved and used for further training so that E-GAN would be able to overcome the limitations of an individual adversarial training objective and always preserves the best offspring, contributing to progress in and the success of GANs.

In a later section of the paper, experiment results on several datasets show that E-GAN achieves convincing generative performance and reduces the training problems inherent in existing GANs.

# Related Works

## Generative Adversarial Networks (GAN)

## Evolutionary Algorithms

# Method

## Generative Adversarial Networks (GAN)

## Evolutionary Algorithms

## Mutations

### Minimax Mutation

### Heuristic Mutation

### Least-squares Mutation

## Evaluation

First, we simply feed generator produced images into the discriminator D and observe the average value of the output, which we name the quality fitness score:

Fq = Ez[D(G(z))]

Then, we employ a similar principle to evaluate generator optimization stability and generative diversity as: Based on the aforementioned two fitness scores, the final evaluation (or fitness) function is:

where gamma >= 0. Overall, a relatively high fitness score F, leads to higher training efficiency and better generative performance.

## E-GAN

In this section, we are going to focus on the training algorithm of E-GAN. Before introducing the algorithm, let's briefly cover how E-GAN is different from GAN. The core concept of GAN, which is using adversial two-player game to train generator and discrimintor, G and D, still applies here. The only difference is how we update G and D. Ordinary GAN updates G and D alternatively, and for each updates, we are using stochastic gradients. However, as we discussed in the previous sections, alternatively updating G and D requires significant attention. We modify the way we update the generator G to improve stability and generative powers, using the concept of evolutionary algorithms. Below pseudo algorithm will explain what is really happening in the training algorithm. \begin{algorithm}

For each iterations, 1. Train D - sample datas and noises with given minibatch size. - update parameter of D with Adam operation 2. Evolve G - for each parents, - for number of children you want, - sample noises - mutate the parameter of G ( with Adam operation ) - evaluate fitness 3. Select G - select according to fitness

\end{algorithm} As you can see, the first part ( updating D ) of the iteration is identical to the ordinary GAN. But for the second part, we adapt the evolutionary process. Note that the mutation process is in fact, we generate several identical copies of the previous known generator ( a parent ) and mutate the parameters. Mutation of the parameter is nothing more than calculate the gradient of mutation objective function and apply adam operation to generate new parameters for the child. And you repeat this process until we obtain predetermined number of children ( mutated generators ). Furthermore, we repeat this process for all parents available at each iterations. It is very important to know that the mutation objective function is a function of D(G(z)). Therefore, the evolutionary process takes account of newly updated discriminator D. Now after we generate all mutated G's, we evaluate survival fitness of each mutations. Finally, we sort the generators with their survial fitness values and use top corresponding mutated generators as parents for the next iteration. Here is the rigourous version of the algorithm, which is provided from the paper.