a neural representation of sketch drawings

From statwiki
Revision as of 15:25, 22 November 2018 by Hnekoeiq (talk | contribs) (→‎Sketch-RNN)
Jump to navigation Jump to search

Introduction

In this paper, The authors present a recurrent neural network, sketch-rnn, that can be used to construct stroke-based drawings. Besides new robust training methods, they also outline a framework for conditional and unconditional sketch generation.

Neural networks have been heavily used as image generation tools. For example, Generative Adversarial Networks, Variational Inference, and Autoregressive models have been used. Most of those models are designed to generate pixels to construct images. However, people learn to draw using sequences of strokes, beginning when they are young. The authors propose a new generative model that creates vector images so that it might generalize abstract concepts in a manner more similar to how humans do.

The model is trained with hand-drawn sketches as input sequences. The model is able to produce sketches in vector format. In the conditional generation model, they also explore the latent space representation for vector images and discuss a few future applications of this model. The model and dataset are now available as an open source project (link).

Terminology

Pixel images, also referred to as raster or bitmap images are files that encode image data as a set of pixels. These are the most common image type, with extensions such as .png, .jpg, .bmp.

Vector images are files that encode image data as paths between points. SVG and EPS file types are used to store vector images.

For a visual comparison of raster and vector images, see this video. As mentioned, vector images are generally simpler and more abstract, whereas raster images generally are used to store detailed images.

For this paper, the important distinction between the two is that the encoding of images in the model will be inherently more abstract because of the vector representation. The intuition is that generating abstract representations is more effective using a vector representation.

Related Work

There are some works in the history that used a similar approach to generate images such as Portrait Drawing by Paul the Robot and some reinforcement learning approaches. They work more like a mimic of digitized photographs. There are some Neural network based approaches too, but those are mostly dealing with pixel images. Little work is done on vector images generation. There are models that use Hidden Markov Models or Mixture Density Networks to generate human sketches, continuous data points or vectorized Kanji characters.

The model also allows us to explore the latent space representation of vector images. There are previous works that achieved similar functions as well, such as combining Sequence-to-Sequence models with Variational Autoencoder to model sentences into latent space and using probabilistic program induction to model Omniglot dataset.

The dataset they use contains 50 million vector sketches. Before this paper, there is a Sketch data with 20k vector sketches, a Sketchy dataset with 70k vector sketches along with pixel images, and a ShadowDraw system that used 30k raster images along with extracted vectorized features. They are all comparatively small.


Methodology

Dataset

QuickDraw is a dataset with 50 million vector drawings collected by a online game Quick Draw! where the players are required to draw objects belonging to a particular object class in less than 20 seconds.. It contains hundreds of classes, each class has 70k training samples, 2.5k validation samples and 2.5k test samples.

The data format of each sample is a representation of a pen stroke action event. The Origin is the initial coordinate of the drawing. The sketches are points in a list. Each point consists of 5 elements [math]\displaystyle{ (\Delta x, \Delta y, p_{1}, p_{2}, p_{3}) }[/math] where x and y are the offset distance in x and y directions from the previous point. [math]\displaystyle{ p_{1}, p_{2}, p_{3}) }[/math] are three possible states in binary one-hot representation where [math]\displaystyle{ p_{1} }[/math] indicates the pen is touching the paper, [math]\displaystyle{ p_{2} }[/math] indicates the pen will be lifted from here, and [math]\displaystyle{ p_{3} }[/math] represents the drawing has ended.

Sketch-RNN

The model is a Sequence-to-Sequence Variational Autoencoder(VAE). The encoder is a bidirectional RNN, the input is a sketch sequence and a reversed sketch sequence, so there will be two final hidden states. The output is a size [math]\displaystyle{ N_{z} }[/math] latent vector.

\begin{align*} h_{ \rightarrow} = encode_{ \rightarrow }(S), h_{ \leftarrow} = encode_{ \leftarrow }(S_{reverse}), h = [h_{\rightarrow}; h_{\leftarrow}]. \end{align*}

Then the authors project [math]\displaystyle{ h }[/math] into to [math]\displaystyle{ \mu }[/math] and [math]\displaystyle{ \hat{\sigma} }[/math], convert [math]\displaystyle{ \mu }[/math] into non-negative and use them with [math]\displaystyle{ \mathcal{N}(0,I) }[/math] to construct a random vector [math]\displaystyle{ z\in\mathbb{R}^{N_{z}} }[/math].

\begin{align*} \mu = W_\mu h + b_\mu, \hat \sigma = W_\sigma h + b_\sigma, \sigma = exp( \frac{\hat \sigma}{2}), z = \mu + \sigma \odot \mathcal{N}(0,I). \end{align*}


Note that [math]\displaystyle{ z }[/math] is not deterministic but a conditioned random vector.

The decoder is an autoregressive RNN. The initial hidden states are generated using [math]\displaystyle{ [h_0;c_0] = \tanh(W_z z+b_z) }[/math]. [math]\displaystyle{ S_0 }[/math] is [math]\displaystyle{ (0,0,1,0,0) }[/math] For each step i in the decoder, the input [math]\displaystyle{ x_i }[/math] is the concatenation of previous point [math]\displaystyle{ S_{i-1} }[/math] and latent vector [math]\displaystyle{ z }[/math]. The output are probability distribution parameters for the next data point [math]\displaystyle{ S_i }[/math]. The authors model [math]\displaystyle{ (\Delta x,\Delta y) }[/math] as a Gaussian mixture model (GMM) with [math]\displaystyle{ M }[/math] normal distributions and model [math]\displaystyle{ (p_1, p_2, p_3) }[/math] as categorical distribution [math]\displaystyle{ (q_1, q_2, q_3) }[/math] where [math]\displaystyle{ q_1, q_2 and q_3 }[/math] sum up to 1. The generated sequence is conditioned from the latent vector [math]\displaystyle{ z }[/math] that sampled from the encoder, which is end-to-end trained together with the decoder.

\begin{align*} p(\Delta x, \Delta y) = \sum_{j=1}^{M} \Pi _j \mathcal{N}(\Delta x,\Delta y | \mu_{x,j}, \mu_{y,j}, \sigma_{x,j},\sigma_{y,j}, \rho _{xy,j}), where \sum_{j=1}^{M} = 1 \end{align*}

Here the [math]\displaystyle{ \mathcal{N}(\Delta x,\Delta y | \mu_{x,j}, \mu_{y,j}, \sigma_{x,j},\sigma_{y,j}, \rho _{xy,j}) }[/math] is the probability distribution function for [math]\displaystyle{ x,y }[/math], [math]\displaystyle{ \rho_{xy} }[/math]is the correlation parameter for this bivariate normal distribution. The [math]\displaystyle{ \Pi }[/math] is a lenth M categorical distribution vector are the mixture weights of the Gaussian mixture model.

The output vector [math]\displaystyle{ y_i }[/math] is generated using a fully-connected forward propagation in the hidden state of the RNN.

\begin{align*} x_i = [S_{i-1}; z], [h_i; c_i] = forward(x_i,[h_{i-1}; c_{i-1}]), y_i = W_y h_i + b_y, y_i \in \mathbb{R}^{6M+3}. \end{align*}

The output consists the probability distribution of the next data point.

\begin{align*} [(\hat \Pi \mu_x \mu_y \hat\sigma_x \hat \sigma_y \hat \rho_{xy})_1 (\hat \Pi \mu_x \mu_y \hat\sigma_x \hat \sigma_y \hat \rho_{xy})_2 ... (\hat \Pi \mu_x \mu_y \hat\sigma_x \hat \sigma_y \hat \rho_{xy})_M (\hat q_1 \hat q_2 \hat q_3)] = y_i \end{align*}

[math]\displaystyle{ \exp }[/math] and [math]\displaystyle{ \tanh }[/math] operations will be applied to standard deviations to ensure they are non-negative and between -1 and 1.

\begin{align*} \sigma_x = \exp (\hat \sigma_x), \sigma_y = \exp (\hat \sigma_y), \rho_{xy} = \tanh(\hat \rho_{xy}). \end{align*}

Categorical distribution probabilities for [math]\displaystyle{ (p_1, p_2, p_3) }[/math] using [math]\displaystyle{ (q_1, q_2, q_3) }[/math] can be obtained as :

\begin{align*} q_k = \frac{\exp{(\hat q_k)}}{ \sum\nolimits_{j = 1}^{3} \exp {(\hat q_j)}}, k \in \left\{1,2,3\right\}, \Pi _k = \frac{\exp{(\hat \Pi_k)}}{ \sum\nolimits_{j = 1}^{M} \exp {(\hat \Pi_j)}}, k \in \left\{1,...,M\right\}. \end{align*}

It is hard to do decide when to stop drawing because [math]\displaystyle{ (p_1, p_2, p_3) }[/math] is very unbalanced. scholars in the past used different weights for each pen event probability, but the authors have a better idea. They define a hyperparameter representing the max length of the longest sketch in the training set [math]\displaystyle{ N_{max} }[/math], and set the [math]\displaystyle{ S_i }[/math] to be [math]\displaystyle{ (0, 0, 0, 0, 1) }[/math] for [math]\displaystyle{ i \gt N_s }[/math].

The outcome sample [math]\displaystyle{ S_i^{'} }[/math] can be generated in each time step during sample process and fed as input for the next time step. The process will stop when [math]\displaystyle{ p_3 = 1 }[/math] or [math]\displaystyle{ i = N_{max} }[/math]. The output is not deterministic but conditioned random sequences. The level of randomness can be controlled using a temperature parameter [math]\displaystyle{ \tau }[/math].

\begin{align*} \hat q_k \rightarrow \frac{\hat q_k}{\tau}, \hat \Pi_k \rightarrow \frac{\hat \Pi_k}{\tau}, \sigma_x^2 \rightarrow \sigma_x^2\tau, \sigma_y^2 \rightarrow \sigma_y^2\tau. \end{align*}

The [math]\displaystyle{ \tau }[/math] ranges from 0 to 1. When [math]\displaystyle{ \tau = 0 }[/math] the output will be deterministic as the sample will consist on the on the peak of the probability density function.

Unconditional Generation

There is a special case that only the decoder RNN module is trained. The decoder RNN could work as a standalone autoregressive model without latent variables. In this case, initial states are 0, the input [math]\displaystyle{ x_i }[/math] is only [math]\displaystyle{ S_{i-1} }[/math] or [math]\displaystyle{ S_{i-1}^{'} }[/math]. In the Figure 3, generating sketches unconditionally from the temperature parameter τ = 0.2 at the top in blue, to τ = 0.9 at the bottom in red.

Training

The training process is the same as a Variational Autoencoder. The loss function is the sum of Reconstruction Loss [math]\displaystyle{ L_R }[/math] and the Kullback-Leibler Divergence Loss [math]\displaystyle{ L_{KL} }[/math]. The reconstruction loss [math]\displaystyle{ L_R }[/math] can be obtained with generated parameters of pdf and training data [math]\displaystyle{ S }[/math]. It is the sum of the [math]\displaystyle{ L_s }[/math] and [math]\displaystyle{ L_p }[/math], which are the log loss of the offset [math]\displaystyle{ (\Delta x, \Delta y) }[/math] and the pen state [math]\displaystyle{ (p_1, p_2, p_3) }[/math].

\begin{align*} L_s = - \frac{1 }{N_{max}} \sum_{i = 1}^{N_s} \log(\sum_{i = 1}^{M} \Pi_{j,i} \mathcal{N}(\Delta x,\Delta y | \mu_{x,j,i}, \mu_{y,j,i}, \sigma_{x,j,i},\sigma_{y,j,i}, \rho _{xy,j,i})), \end{align*} \begin{align*} L_p = - \frac{1 }{N_{max}} \sum_{i = 1}^{N_{max}} \sum_{k = 1}^{3} p_{k,i} \log (q_{k,i}), L_R = L_s + L_p. \end{align*}


Both terms are normalized by [math]\displaystyle{ N_{max} }[/math].

[math]\displaystyle{ L_{KL} }[/math] measures the difference between the distribution of the latent vector [math]\displaystyle{ z }[/math] and an IID Gaussian vector with zero mean and unit variance.

\begin{align*} L_{KL} = - \frac{1}{2 N_z} (1+\hat \sigma - \mu^2 - \exp(\hat \sigma)) \end{align*}

The overall loss is weighted as:

\begin{align*} Loss = L_R + w_{KL} L_{KL} \end{align*}

When [math]\displaystyle{ w_{KL} = 0 }[/math], the model becomes a standalone unconditional generator. Specially, there will be no [math]\displaystyle{ L_{KL} }[/math] term as we only optimize for [math]\displaystyle{ L_{R} }[/math].

Experiments

The authors experiment with the sketch-rnn model using different settings and recorded both losses. They used a Long Short-Term Memory(LSTM) model as an encoder and a HyperLSTM as a decoder. They also conduct multi-class datasets. The result is as follows.

We could see the trade-off between [math]\displaystyle{ L_R }[/math] and [math]\displaystyle{ L_{KL} }[/math] in this table clearly.

Conditional Reconstruction

The authors assess the reconstructed sketch with a given sketch with different [math]\displaystyle{ \tau }[/math] values. We could see that with high [math]\displaystyle{ \tau }[/math] value on the right, the reconstructed sketches are more random.

They also experiment on inputting a sketch from a different class. The output will still keep some features from the class that the model is trained on.

Latent Space Interpolation

The authors visualize the reconstruction sketches while interpolating between latent vectors using different [math]\displaystyle{ w_{KL} }[/math] values. With high [math]\displaystyle{ w_{KL} }[/math] values, the generated images are more coherently interpolated.

Sketch Drawing Analogies

Since the latent vector [math]\displaystyle{ z }[/math] encode conceptual features of a sketch, those features can also be used to augment other sketches that do not have these features. This is possible when models are trained with low [math]\displaystyle{ L_{KL} }[/math] values. The authors are able to perform vector arithmetic on latent vectors from different sketches and explore how the model generates sketches base on these latent spaces.

Predicting Different Endings of Incomplete Sketches

This model is able to predict an incomplete sketch by encoding the sketch into hidden state [math]\displaystyle{ h }[/math] using the decoder and then using [math]\displaystyle{ h }[/math] as an initial hidden state to generate the remaining sketch. The authors train on individual classes by using decoder-only models and set τ = 0.8 to complete samples. Figure 7 shows the results.

Applications and Future Work

The authors believe this model can assist artists by suggesting how to finish a sketch, helping them to find interesting intersections between different drawings or objects, or generating a lot of similar but different designs.

This model may also find its place on teaching students how to draw. When the model is trained with a high [math]\displaystyle{ w_{KL} }[/math] and sampled with a low [math]\displaystyle{ \tau }[/math], it may help to turn a poor sketch into a more aesthetical sketch. Latent vector augmentation could also help to create a better drawing by inputting user-rating data during training processes.

It exciting that they manage to combine this model with other unsupervised, cross-domain pixel image generation models to create photorealistic images from sketches.

Conclusion

This paper introduced an interesting model sketch-rnn that can encode and decode sketches, generate and complete unfinished sketches. The authors demonstrated how to interpolate between latent spaces from a different class and how to use it to augment sketches or generate similar looking sketches. They also showed that it's important to enforce a prior distribution on latent vector while interpolating coherent sketch generations. Finally, they created a large sketch drawings dataset to be used in future research.

Critique

  • The performance of the decoder model can hardly be evaluated. The authors present the performance of the decoder by showing the generated sketches, it is clear and straightforward, however, not very efficient. It would be great if the authors could present a way, or a metric to evaluate how well the sketches are generated rather than printing them out and evaluate with human judgment.
  • Same problem as the output, the authors didn't present an evaluation for the algorithms either. They provided [math]\displaystyle{ L_R }[/math] and [math]\displaystyle{ L_{KL} }[/math] for reference, however, a lower loss doesn't represent a better performance.
  • I understand that using strokes as inputs is a novel and innovative move, however, the paper does not provide a baseline or any comparison with other methods or algorithms. Some other researches were mentioned in the paper, using similar and smaller datasets. It would be great if the authors could use some basic or existing methods a baseline and compare with the new algorithm.
  • Besides the comparison with other algorithms, it would also be great if the authors could remove or replace some component of the algorithm in the model to show if one part is necessary, or what made them decide to include a specific component in the algorithm.
  • The authors proposed a few future applications for the model, however, the current output seems somehow not very close to their descriptions. But I do believe that this is a very good beginning, with the release of the sketch dataset, it must attract more scholars to research and improve with it!
  • ([1]) The paper presents both a novel large dataset of sketches and a new RNN architecture to generate new sketches.

+ new and large dataset

+ novel algorithm

+ well written

- no evaluation of dataset

- virtually no evaluation of the algorithm

- no baselines or comparison

References

  1. Jimmy L. Ba, Jamie R. Kiros, and Geoffrey E. Hinton. Layer normalization. NIPS, 2016.
  2. Christopher M. Bishop. Mixture density networks. Technical Report, 1994. URL http://publications.aston.ac.uk/373/.
  3. Samuel R. Bowman, Luke Vilnis, Oriol Vinyals, Andrew M. Dai, Rafal Józefowicz, and Samy Bengio. Generating Sentences from a Continuous Space. CoRR, abs/1511.06349, 2015. URL http://arxiv.org/abs/1511.06349.
  4. H. Dong, P. Neekhara, C. Wu, and Y. Guo. Unsupervised Image-to-Image Translation with Generative Adversarial Networks. ArXiv e-prints, January 2017.
  5. David H. Douglas and Thomas K. Peucker. Algorithms for the reduction of the number of points required to represent a digitized line or its caricature. Cartographica: The International Journal for Geographic Information and Geovisualization, 10(2):112–122, October 1973. doi: 10.3138/fm57-6770-u75u-7727. URL http://dx.doi.org/10.3138/fm57-6770-u75u-7727.
  6. Mathias Eitz, James Hays, and Marc Alexa. How Do Humans Sketch Objects? ACM Trans. Graph.(Proc. SIGGRAPH), 31(4):44:1–44:10, 2012.
  7. I. Goodfellow. NIPS 2016 Tutorial: Generative Adversarial Networks. ArXiv e-prints, December 2016.
  8. Alex Graves. Generating sequences with recurrent neural networks. arXiv:1308.0850, 2013.
  9. David Ha. Recurrent Net Dreams Up Fake Chinese Characters in Vector Format with TensorFlow, 2015.
  10. David Ha, Andrew M. Dai, and Quoc V. Le. HyperNetworks. In ICLR, 2017.
  11. Sepp Hochreiter and Juergen Schmidhuber. Long short-term memory. Neural Computation, 1997.
  12. P. Isola, J.-Y. Zhu, T. Zhou, and A. A. Efros. Image-to-Image Translation with Conditional Adversarial Networks. ArXiv e-prints, November 2016.
  13. Jonas Jongejan, Henry Rowley, Takashi Kawashima, Jongmin Kim, and Nick Fox-Gieg. The Quick, Draw! - A.I. Experiment. https://quickdraw.withgoogle.com/, 2016. URL https: //quickdraw.withgoogle.com/.
  14. C. Kaae Sønderby, T. Raiko, L. Maaløe, S. Kaae Sønderby, and O. Winther. Ladder Variational Autoencoders. ArXiv e-prints, February 2016.
  15. T. Kim, M. Cha, H. Kim, J. Lee, and J. Kim. Learning to Discover cross-domain Relations with Generative Adversarial Networks. ArXiv e-prints, March 2017.
  16. D. P Kingma and M. Welling. Auto-Encoding Variational Bayes. ArXiv e-prints, December 2013.
  17. Diederik Kingma and Jimmy Ba. Adam: A method for stochastic optimization. In ICLR, 2015.
  18. Diederik P. Kingma, Tim Salimans, and Max Welling. Improving variational inference with inverse autoregressive flow. CoRR, abs/1606.04934, 2016. URL http://arxiv.org/abs/1606.04934.
  19. Brenden M. Lake, Ruslan Salakhutdinov, and Joshua B. Tenenbaum. Human level concept learning through probabilistic program induction. Science, 350(6266):1332–1338, December 2015. ISSN 1095-9203. doi: 10.1126/science.aab3050. URL http://dx.doi.org/10.1126/science.aab3050.
  20. Yong Jae Lee, C. Lawrence Zitnick, and Michael F. Cohen. Shadowdraw: Real-time user guidance for freehand drawing. In ACM SIGGRAPH 2011 Papers, SIGGRAPH ’11, pp. 27:1–27:10, New York, NY, USA, 2011. ACM. ISBN 978-1-4503-0943-1. doi: 10.1145/1964921.1964922. URL http://doi.acm.org/10.1145/1964921.1964922.
  21. M.-Y. Liu, T. Breuel, and J. Kautz. Unsupervised Image-to-Image Translation Networks. ArXiv e-prints, March 2017.
  22. S. Reed, A. van den Oord, N. Kalchbrenner, S. Gómez Colmenarejo, Z. Wang, D. Belov, and N. de Freitas. Parallel Multiscale Autoregressive Density Estimation. ArXiv e-prints, March 2017.
  23. Patsorn Sangkloy, Nathan Burnell, Cusuh Ham, and James Hays. The Sketchy Database: Learning to Retrieve Badly Drawn Bunnies. ACM Trans. Graph., 35(4):119:1–119:12, July 2016. ISSN 0730-0301. doi: 10.1145/2897824.2925954. URL http://doi.acm.org/10.1145/2897824.2925954.
  24. Mike Schuster, Kuldip K. Paliwal, and A. General. Bidirectional recurrent neural networks. IEEE Transactions on Signal Processing, 1997.
  25. Saul Simhon and Gregory Dudek. Sketch interpretation and refinement using statistical models. In Proceedings of the Fifteenth Eurographics Conference on Rendering Techniques, EGSR’04, pp. 23–32, Aire-la-Ville, Switzerland, Switzerland, 2004. Eurographics Association. ISBN 3-905673-12-6. doi: 10.2312/EGWR/EGSR04/023-032. URL http://dx.doi.org/10.2312/EGWR/EGSR04/023-032.
  26. Patrick Tresset and Frederic Fol Leymarie. Portrait drawing by paul the robot. Comput. Graph.,37(5):348–363, August 2013. ISSN 0097-8493. doi: 10.1016/j.cag.2013.01.012. URL http://dx.doi.org/10.1016/j.cag.2013.01.012.
  27. T. White. Sampling Generative Networks. ArXiv e-prints, September 2016.
  28. Ning Xie, Hirotaka Hachiya, and Masashi Sugiyama. Artist agent: A reinforcement learning approach to automatic stroke generation in oriental ink painting. In ICML. icml.cc / Omnipress, 2012. URL http://dblp.uni-trier.de/db/conf/icml/icml2012.html#XieHS12.
  29. Xu-Yao Zhang, Fei Yin, Yan-Ming Zhang, Cheng-Lin Liu, and Yoshua Bengio. Drawing and Recognizing Chinese Characters with Recurrent Neural Network. CoRR, abs/1606.06539, 2016. URL http://arxiv.org/abs/1606.06539.