incremental Learning, Clustering and Hierarchy Formation of Whole Body Motion Patterns using Adaptive Hidden Markov Chains(Summary): Difference between revisions
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In human motion analysis, it is shown that FHMM improves recognition abilities between similar motions and also it is found better in generating exemplars of the encoded movements when compared with movement generation using conventional HMM. | In human motion analysis, it is shown that FHMM improves recognition abilities between similar motions and also it is found better in generating exemplars of the encoded movements when compared with movement generation using conventional HMM. | ||
Baum-Welch EM algorithm has been extended to estimate the parameters of FHMM <ref>Ghahramani, Z., Jordan, M.I.: Factorial hidden markov models. Machine Learning 29, 245–273 (1997)</ref>. However, the resulting EM algorithm is computationally expensive <math>O(TmN^{m+1})</math>. As can be seen, the time complexity increases exponentially with increase | Baum-Welch EM algorithm has been extended to estimate the parameters of FHMM <ref name = "R1">Ghahramani, Z., Jordan, M.I.: Factorial hidden markov models. Machine Learning 29, 245–273 (1997)</ref>. However, the resulting EM algorithm is computationally expensive <math>O(TmN^{m+1})</math>. As can be seen, the time complexity increases exponentially with increase ina single number of chains and hence, the E-step of the algorithm becomes intractable. Approximate approaches are proposed with quadratic time complexity in number of chains. These alternative algorithms implement an approximation of the E-step in FHMM training <ref name ="R2">Jacobs, R.A., Jiang, W., Tanner, M.A.: Factorial hidden markov models and the generalized backfitting algorithm. Neural Computation 14, 2415–2437 (2002)</ref>, <ref name ="R1">Ghahramani, Z., Jordan, M.I.: Factorial hidden markov models. Machine Learning 29, 245–273 (1997)</ref>. Although these approximate approaches reduce the time complexity of FHMM training, they are still not suitable for online leanirng of motion primitives as they train all the chains simultaneously. This complexity also results in inefficient recognition using trained FHMMs as compared to single HMMs. In this paper a novel approach for sequential trialing of FHMMs is proposed. The new approach is developed based on the idea that a single HMM would be sufficient when the movement is the knowledge space are very dissimilar and hence easy to discriminate and a more complex model in the form of additional chains are added only when movements are very similar and hard to distinguish. | ||
The proposed sequential training starts with training a single HMM first and then adds extra chains as needed. The subsequent HMMs are trained on the error between the training data and the output of the trained HMMs. | The proposed sequential training starts with training a single HMM first and then adds extra chains as needed. The subsequent HMMs are trained on the error between the training data and the output of the trained HMMs. | ||
==Human Motion Pattern Representation Using FHMMs== | |||
In this approach, each human motion is initially encoded in a single left-to-right HMM (non-periodic motions)<math>\lambda(\pi,A,B)</math>, where <math>\pi</math> is a vector of initial state probabilities (priors). Therefore, the vector of prior carries a value of 1 for the first state and zero for the rest. In this model, the underlying hidden state sequence consists of either transitions to the successive state or to the current state (i.e., no return to previous state). The observation probability distribution is modeled as a Gaussian or a mixture of Gaussians with diagonal covariance matrix considered for simplicity. | |||
There is a tradeoff in size of these single HMMs. A small-size HMM would generalize better is recognition tasks when the movements are very dissimilar, while a larger HMM would be better in cases of similar indistinguishable movements. However, a model with low-number of states will perform poorly in generation tasks. Movement generation using small HMM model are likely to compromise the fine details of the movements. Adding more states to the HMM model will be enhance the motion reproduction but the resulting HMM will be more prone to overfitting. Sequential FHMMs is introduced here to overcome the recognition and generation limitation of single HMM models. | |||
==Incremental Behavior Learning and Hierarchy Formation == | |||
During a continous learning from demonstration scenario, the robot observe motions and should decide if the observed motion is a known motion primitive or a new motion primitive should be learned. Furthermore, over a life-time of the robot, the number of the learned motions primitives grows large and there need to be an affective way for storing, retrieving and arranging these motion primitives. The paper proposes a heriacrichical structure for storing the learned motion acquired through the repeated observation of that motion segment. In this tree structure, each node stores similar observed motion segment and a group model encoding (synthesizing) that motion type. These group models can be used to recognize a similar motion and generate a similar motion for the robot. The size of the models is adjusted based on accuracy requirement in each region of the knowledge database (if there are many motions similar to the model motion, a higher number of chains will be used to encode that motion). | |||
The algorithm initially starts with a single motion (root node). each time a new motion is observed from the demonstrator, it is encoded into a HMM. The encoded motion is compared to the exciting group models via a tree search algorithm using a symmetric intra-model distance measure based on the Kullback–Leibler distance (Equation 1) and placed into the closest group. Likewise, this similarity measure can be applied to FHMM group models for the purpose of comparison. In the case of FHMM, the log-likelihood is computed using a modified version of forward algorithm, which benifits from the independence between the dynamic chains in a FHMM <ref name ="R1">Ghahramani, Z., Jordan, M.I.: Factorial hidden markov models. Machine Learning 29, 245–273 (1997)</ref>. Each time a group receives a a new member will be passed to a hierarchical agglomerative clustering algorithm to search for a child groups with sufficiently similar members. A motion model for the newly formed subgroups will be built using the motion exemplars in the new subgroup. Hence, the algorithm incrementally learns and arrange the motion primitives in a tree structure. Overview of the clustering algorithm is shown in Figure 2. | |||
<center><math>D(\lambda_{1},\lambda_{2})=1/T[logP(O^{(2)}|\lambda_2)-logP(O^{(2)}|\lambda_1)]</math></center> | |||
<center><math>D_s = [D(\lambda_{1},\lambda_{2})+D(\lambda_{2},\lambda_{1})]/2</math></center> | |||
In Equation 1, <math>O^{(2)}</math> represents the observation sequence generated with the newly learned model <math>\lambda_2</math>, and <math>\lambda_1</math> is an existing group model. | |||
[[File:FHMM1.jpg|center|frame|Fig.2: Overview of the clustering algorithm (a square represents a data sequence, and a circle represents a group): (a) a new observation sequence is observed and encoded as an HMM; (b) the observation sequence is compared to existing groups via tree search; (c) the new sequence is placed in the closest existing group; (d) local clustering is performed on the modified group (zoomed in view of modified group); (e) a new subgroup is formed from similar motions in the modified group; (f) the subgroup is added to the tree as a child of the modified group.]] | |||
The comparison between the newly observed motion and the learned group models are done a the leaves of each node in the tree. If the distance to a child node is sufficiently small, the new motion recurses to the most similar child node. Otherwise, the motion segment is added to the parent node. | |||
<center><math>D_{thresh} = K_{maxGD}D_{max}^G</math></center> | |||
<math>D_{thresh}</math> is the distance threshhold at which a new observation is considered for inclusion in a node and K_{maxGD}is the multiplication factor applied and <math>D_{max}^G</math> is the maximum intra observation distance measured for a given node. if the computed distances between the newly observed motion and the already exciting models is not smaller than the threshold, then the new motion is places in the parent cluster. The maximum intra observation distance for a node <math>D_{max}^G</math> is also the criterion used to decide the level of model complexity required for the motion sequence. If the new motion is most similar to a node which <math>D_{max}^G</math> falls below a certain threshold, the FHMM model is generated by adding additional chain(s) to the current representation. The resulting FHMM has higher discriminative abilities to distinguish between more similar motions. |
Revision as of 23:39, 17 November 2011
This paper present a novel approach for incremental learning of motion primitives by observation of human motion. This algorithm aims at online incremental learning of human motion patterns with application to humanoids and other robotic agents. The algorithm automatically abstracts the human motions into a dynamic stochastic model, which is used for subsequent recognition as well as motion generation. The motion modeling is performed as the motions are perceived from a human demonstrator. The size and structure of the HMM models are also learned by the algorithm. This incremental learning of the motion primitives will construct a tree structure representing a hierarchy of known motions. The resulting tree structure is dependent on the history of observations of the robot, with the most specialized (leaf) nodes occurring in those regions of the motion space where the most examples have been observed. The motion primitives are learned using HMM or factorial HMM and the generative hierarchical model is built based on a similarity measure between the learned HMM models for the observed motions. Each node in the resulting tree represents a motion primitive and can be used for motion recognition as well as generation. The algorithm can be used for activity recognition during human-robot interaction, activity monitoring in rehabilitation and sport training, and motion generation on different autonomous structures.
Factorial HMM
In the case of HMM, the dynamic of motion is modeled with a single discrete state variable, which varies according to a transition matrix A[N,N] ( N is the number of hidden states). Each state is associated with a continous output distribution model. The probability of observing an output O at a hidden state Q is modeled by B[N,K], where K is the number of outputs. Mixture of Gaussians are commonly used to model the output distribution. HMMs are commonly used for encoding sequential observations that exhibit some phase and amplitude variations between different exemplars of the observations. HMMs are attractive as they can be used for both recognition and generation. Efficient algorithms exist for estimating the model parameters (e.g., the Baum-Welch algorithm, an expectation-maximization algorithm), evaluating the likelihood that a new observation sequence was generated from an HMM model (e.g., forward algorithm), and estimating the most probable state sequence given an observation sequence(Viterbi algorithm).
FHMM is an extension of HMM in which multiple independent dynamic processes are coupled to gather to generate an observation sequence. Each layer is a separate HMM model with transition matrix [math]\displaystyle{ A_m[N_m,N_m] }[/math] and observation matrix [math]\displaystyle{ B_m[N_m,K] }[/math], where subscript m represents the HMM model in layer m. Each state in the individual HMM models have [math]\displaystyle{ K }[/math] associated outputs. Observation at each time instance depends on the current state in each layer and is estimated by combining the observations of the individual HMM models through an expectation function for generating the output of the system. The expectation function is a multivariate Gaussian function with the chain output as the means, and a covariance matrix representing the signal noise. Figure 1 shows schematics of a factorial HMM model with two layers of left-to-right HMMs in which {q1, q2, …, qn} and {p1, p2, …, pn} represent hidden states of the HMMs in layer 1 and layer 2, respectively, each with a total number of n states. FHMM observation sequence is represented by {y1, y2, …, yn}.
In human motion analysis, it is shown that FHMM improves recognition abilities between similar motions and also it is found better in generating exemplars of the encoded movements when compared with movement generation using conventional HMM. Baum-Welch EM algorithm has been extended to estimate the parameters of FHMM <ref name = "R1">Ghahramani, Z., Jordan, M.I.: Factorial hidden markov models. Machine Learning 29, 245–273 (1997)</ref>. However, the resulting EM algorithm is computationally expensive [math]\displaystyle{ O(TmN^{m+1}) }[/math]. As can be seen, the time complexity increases exponentially with increase ina single number of chains and hence, the E-step of the algorithm becomes intractable. Approximate approaches are proposed with quadratic time complexity in number of chains. These alternative algorithms implement an approximation of the E-step in FHMM training <ref name ="R2">Jacobs, R.A., Jiang, W., Tanner, M.A.: Factorial hidden markov models and the generalized backfitting algorithm. Neural Computation 14, 2415–2437 (2002)</ref>, <ref name ="R1">Ghahramani, Z., Jordan, M.I.: Factorial hidden markov models. Machine Learning 29, 245–273 (1997)</ref>. Although these approximate approaches reduce the time complexity of FHMM training, they are still not suitable for online leanirng of motion primitives as they train all the chains simultaneously. This complexity also results in inefficient recognition using trained FHMMs as compared to single HMMs. In this paper a novel approach for sequential trialing of FHMMs is proposed. The new approach is developed based on the idea that a single HMM would be sufficient when the movement is the knowledge space are very dissimilar and hence easy to discriminate and a more complex model in the form of additional chains are added only when movements are very similar and hard to distinguish.
The proposed sequential training starts with training a single HMM first and then adds extra chains as needed. The subsequent HMMs are trained on the error between the training data and the output of the trained HMMs.
Human Motion Pattern Representation Using FHMMs
In this approach, each human motion is initially encoded in a single left-to-right HMM (non-periodic motions)[math]\displaystyle{ \lambda(\pi,A,B) }[/math], where [math]\displaystyle{ \pi }[/math] is a vector of initial state probabilities (priors). Therefore, the vector of prior carries a value of 1 for the first state and zero for the rest. In this model, the underlying hidden state sequence consists of either transitions to the successive state or to the current state (i.e., no return to previous state). The observation probability distribution is modeled as a Gaussian or a mixture of Gaussians with diagonal covariance matrix considered for simplicity.
There is a tradeoff in size of these single HMMs. A small-size HMM would generalize better is recognition tasks when the movements are very dissimilar, while a larger HMM would be better in cases of similar indistinguishable movements. However, a model with low-number of states will perform poorly in generation tasks. Movement generation using small HMM model are likely to compromise the fine details of the movements. Adding more states to the HMM model will be enhance the motion reproduction but the resulting HMM will be more prone to overfitting. Sequential FHMMs is introduced here to overcome the recognition and generation limitation of single HMM models.
Incremental Behavior Learning and Hierarchy Formation
During a continous learning from demonstration scenario, the robot observe motions and should decide if the observed motion is a known motion primitive or a new motion primitive should be learned. Furthermore, over a life-time of the robot, the number of the learned motions primitives grows large and there need to be an affective way for storing, retrieving and arranging these motion primitives. The paper proposes a heriacrichical structure for storing the learned motion acquired through the repeated observation of that motion segment. In this tree structure, each node stores similar observed motion segment and a group model encoding (synthesizing) that motion type. These group models can be used to recognize a similar motion and generate a similar motion for the robot. The size of the models is adjusted based on accuracy requirement in each region of the knowledge database (if there are many motions similar to the model motion, a higher number of chains will be used to encode that motion).
The algorithm initially starts with a single motion (root node). each time a new motion is observed from the demonstrator, it is encoded into a HMM. The encoded motion is compared to the exciting group models via a tree search algorithm using a symmetric intra-model distance measure based on the Kullback–Leibler distance (Equation 1) and placed into the closest group. Likewise, this similarity measure can be applied to FHMM group models for the purpose of comparison. In the case of FHMM, the log-likelihood is computed using a modified version of forward algorithm, which benifits from the independence between the dynamic chains in a FHMM <ref name ="R1">Ghahramani, Z., Jordan, M.I.: Factorial hidden markov models. Machine Learning 29, 245–273 (1997)</ref>. Each time a group receives a a new member will be passed to a hierarchical agglomerative clustering algorithm to search for a child groups with sufficiently similar members. A motion model for the newly formed subgroups will be built using the motion exemplars in the new subgroup. Hence, the algorithm incrementally learns and arrange the motion primitives in a tree structure. Overview of the clustering algorithm is shown in Figure 2.
In Equation 1, [math]\displaystyle{ O^{(2)} }[/math] represents the observation sequence generated with the newly learned model [math]\displaystyle{ \lambda_2 }[/math], and [math]\displaystyle{ \lambda_1 }[/math] is an existing group model.
The comparison between the newly observed motion and the learned group models are done a the leaves of each node in the tree. If the distance to a child node is sufficiently small, the new motion recurses to the most similar child node. Otherwise, the motion segment is added to the parent node.
[math]\displaystyle{ D_{thresh} }[/math] is the distance threshhold at which a new observation is considered for inclusion in a node and K_{maxGD}is the multiplication factor applied and [math]\displaystyle{ D_{max}^G }[/math] is the maximum intra observation distance measured for a given node. if the computed distances between the newly observed motion and the already exciting models is not smaller than the threshold, then the new motion is places in the parent cluster. The maximum intra observation distance for a node [math]\displaystyle{ D_{max}^G }[/math] is also the criterion used to decide the level of model complexity required for the motion sequence. If the new motion is most similar to a node which [math]\displaystyle{ D_{max}^G }[/math] falls below a certain threshold, the FHMM model is generated by adding additional chain(s) to the current representation. The resulting FHMM has higher discriminative abilities to distinguish between more similar motions.