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Using the acceptance/rejection method we will accept some of the points from <math>g(x)</math> and reject some of the points from <math> g(x)</math>. The points that will be accepted from <math>g(x)</math> will have a distribution similar to <math>f(x)</math>. We can see from the image that the values around <math>x_1</math> will be sampled more often under <math>c \cdot g(x)</math> than under <math>f(x)</math>, so we will have to reject more samples taken at | Using the acceptance/rejection method we will accept some of the points from <math>g(x)</math> and reject some of the points from <math> g(x)</math>. The points that will be accepted from <math>g(x)</math> will have a distribution similar to <math>f(x)</math>. We can see from the image that the values around <math>x_1</math> will be sampled more often under <math>c \cdot g(x)</math> than under <math>f(x)</math>, so we will have to reject more samples taken at x<sub>1</sub>. Around <math>x_2</math> the number of samples that are drawn and the number of samples we need are much closer, so we accept more samples that we get at <math>x_2</math> | ||
====Procedure==== | ====Procedure==== |
Revision as of 23:41, 22 September 2011
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Sampling - Sept 20, 2011
The meaning of sampling is to generate data points or numbers such that these data follow a certain distribution.
i.e. From [math]\displaystyle{ x \sim~ f(x) }[/math] sample [math]\displaystyle{ \,x_{1}, x_{2}, ..., x_{1000} }[/math]
In practice, it maybe difficult to find the joint distribution of random variables. Through simulating the random variables, we can inference from the data.
Sample from uniform distribution.
Computers can't generate random numbers as they are deterministic but they can produce pseudo random numbers.
Multiplicative Congruential
- involves three parameters: integers [math]\displaystyle{ \,a, b, m }[/math], and an initial value [math]\displaystyle{ \,x_0 }[/math] we call the seed
- a sequence of integers is defined as
- [math]\displaystyle{ x_{k+1} \equiv (ax_{k} + b) \mod{m} }[/math]
Example: [math]\displaystyle{ \,a=13, b=0, m=31, x_0=1 }[/math] creates a uniform histogram.
MATLAB code for generating 1000 randoms using the multiplicative congruential method:
a=13; b=0; m=31; x(1)=1; for ii = 1:1000 x(ii+1) = mod(a*x(ii)+b,m); end
MATLAB code for displaying the values of x generated:
x;
MATLAB code for plotting the histogram of x:
hist(x);
Facts about this algorithm:
- In this example, the first 30 terms in the sequence are a permutation of integers from 1 to 30 then the sequence repeats itself.
- Values are between 0 and [math]\displaystyle{ m-1 }[/math].
- Dividing the numbers by [math]\displaystyle{ m-1 }[/math] yields numbers in the interval [math]\displaystyle{ [0,1) }[/math].
- MATLAB's
rand
function once used this algorithm with [math]\displaystyle{ a=7^5, b=0, m=2^{31}-1 }[/math], for reasons described in Park and Miller's 1988 paper "Random Number Generators: Good Ones are Hard to Find" (available online).
Inverse Transform Method
- [math]\displaystyle{ P(a\lt x\lt b)=\int_a^{b} f(x) dx }[/math]
- [math]\displaystyle{ cdf=F(x)=P(X\lt =x)=\int_{-\infty}^{x} f(x) dx }[/math]
Assume cdf & cdf -1 can be found
Theorem:
Take [math]\displaystyle{ U \sim~ \mathrm{Unif}[0, 1] }[/math] and let [math]\displaystyle{ x=F^{-1}(u) }[/math]. Then x has distribution function [math]\displaystyle{ F() }[/math], where [math]\displaystyle{ F(x)=P(X\lt =x) }[/math].
Let [math]\displaystyle{ F^{-1}() }[/math] denote the inverse of [math]\displaystyle{ F() }[/math]. Therefore [math]\displaystyle{ F(x)=u \implies x=F^{-1}(u) }[/math]
Take the the exponential distribution for example
- [math]\displaystyle{ \,f(x)={\lambda}e^{-{\lambda}x} }[/math]
- [math]\displaystyle{ \,F(x)=\int_0^x {\lambda}e^{-{\lambda}u} du }[/math]
- [math]\displaystyle{ \,F(x)=1-e^{-{\lambda}x} }[/math]
Let: [math]\displaystyle{ \,F(x)=y }[/math]
- [math]\displaystyle{ \,y=1-e^{-{\lambda}x} }[/math]
- [math]\displaystyle{ \,ln(1-y)={-{\lambda}x} }[/math]
- [math]\displaystyle{ \,x=\frac{ln(1-y)}{-\lambda} }[/math]
- [math]\displaystyle{ \,F^{-1}(x)=\frac{-ln(1-x)}{\lambda} }[/math]
Therefore, to get a exponential distribution from a uniform distribution takes 2 steps.
- Step 1. Draw [math]\displaystyle{ U \sim~ \mathrm{Unif}[0, 1] }[/math]
- Step 2. [math]\displaystyle{ x=\frac{-ln(1-U)}{\lambda} }[/math]
Now we just have to show the generated points have a cdf of F(x)
- [math]\displaystyle{ \,p(F^{-1}(u)\lt =x) }[/math]
- [math]\displaystyle{ \,p(F(F^{-1}(u))\lt =F(x)) }[/math]
- [math]\displaystyle{ \,p(u\lt =F(x)) }[/math]
- [math]\displaystyle{ \,=F(x) }[/math]
QED
Discrete Case
This same technique can be applied to the discrete case. Generate a discrete random variable [math]\displaystyle{ \,x }[/math] that has probability mass function [math]\displaystyle{ \,p(x=x_i)=p_i }[/math] where [math]\displaystyle{ \,x_0\lt x_1\lt x_2... }[/math] and [math]\displaystyle{ \,\sum p_i=1 }[/math]
- Step 1. Draw [math]\displaystyle{ u \sim~ \mathrm{Unif}[0, 1] }[/math]
- Step 2. [math]\displaystyle{ \,x=x_i }[/math] if [math]\displaystyle{ \,F(x_{i-1})\lt u\lt =F(x_i) }[/math]
Example - Sept 22, 2011
Let x be a discrete random variable with the following
probability mass function:
- [math]\displaystyle{ \begin{align} P(X=0) = 0.3 \\ P(X=1) = 0.2 \\ P(X=2) = 0.5 \end{align} }[/math]
Given the pmf, we now need to find the cdf.
We have:
- [math]\displaystyle{ F(x) = \begin{cases} 0 & x \lt 0 \\ 0.3 & x \lt 1 \\ 0.5 & x \lt 2 \\ 1 & x \lt 3 \end{cases} }[/math]
We can now apply the inverse transform method to obtain our
random numbers from this distribution.
Pseudo Code for generating the random numbers:
Draw U ~ Unif[0,1] if U < 0.3 x = 0 else if 0.3 < U < 0.5 x = 1 else 0.5 <= U < 1 x = 2
Matlab code for generating 1000 random numbers in the
discrete case:
for ii = 1:1000 u = rand; if u < 0.3 x(ii) = 0; else if u < 0.5 x(ii) = 1; else x(ii) = 2; end end
Pseudo code for the Discrete Case:
1. Draw U ~ Unif [0,1]
2. If [math]\displaystyle{ U \leq P_0 }[/math], deliver [math]\displaystyle{ x = x_0 }[/math]
3. Else if [math]\displaystyle{ U \leq P_0 + P_1 }[/math], deliver [math]\displaystyle{ x = x_1 }[/math]
4. Else If [math]\displaystyle{ U \leq P_0 +....+ P_k }[/math], deliver [math]\displaystyle{ x = x_k }[/math]
Although this method is useful, it isn't practical in many
cases since we can't always obtain [math]\displaystyle{ F }[/math] or [math]\displaystyle{ F^{-1} }[/math]
Acceptance/Rejection Sampling
Sampling from [math]\displaystyle{ f(x) }[/math] can be difficult. Another general method for generating random numbers is acceptance/rejection sampling. Suppose assume the following:
1. There exists another distribution [math]\displaystyle{ g(x) }[/math] that is easier to work with and that you know how to sample from, and
2. There exists a constant c such that [math]\displaystyle{ f(x) \leq c \cdot g(x) }[/math] for all x
Under these assumptions, we can sample from [math]\displaystyle{ f(x) }[/math] by sampling from [math]\displaystyle{ g(x) }[/math]
General Idea
Looking at the image below we have graphed [math]\displaystyle{ c \cdot g(x) }[/math] and [math]\displaystyle{ f(x) }[/math].
Using the acceptance/rejection method we will accept some of the points from [math]\displaystyle{ g(x) }[/math] and reject some of the points from [math]\displaystyle{ g(x) }[/math]. The points that will be accepted from [math]\displaystyle{ g(x) }[/math] will have a distribution similar to [math]\displaystyle{ f(x) }[/math]. We can see from the image that the values around [math]\displaystyle{ x_1 }[/math] will be sampled more often under [math]\displaystyle{ c \cdot g(x) }[/math] than under [math]\displaystyle{ f(x) }[/math], so we will have to reject more samples taken at x1. Around [math]\displaystyle{ x_2 }[/math] the number of samples that are drawn and the number of samples we need are much closer, so we accept more samples that we get at [math]\displaystyle{ x_2 }[/math]
Procedure
1. Draw y ~ g
2. Draw U ~ Unif [0,1]
If U [math]\displaystyle{ \begin{align}\leq \frac{f(x)}{c \cdot g(x)} \end{align} }[/math] Then [math]\displaystyle{ x=y }[/math]
Else
return to 1
Example
Sample from Beta(2,1)
In general:
Beta([math]\displaystyle{ \alpha, \beta) = \frac{\gamma (\alpha + \beta)}{\gamma(\alpha)\gamma(\beta)} x^\alpha-1 (1-x)^\beta-1 }[/math]